Want to learn Texturing with Substance Painter and Shading and Rendering in Arnold? This video is the second part of a 2 part series going over how to texture in Substance Painter (Part 1) and then Render in Arnold 5 of Maya (Part 2).Ġ1:06 - Organize with Materials with Hypershade Layers.Ġ7:55 - Hooking up textures into aiStandard Surface Shader.ġ4:28 - Discuss basic shelf scripts to run MEL commands.ġ8:12 - Refining bump and displacement values.Ģ0:20 - Overview on making and using AOVs. This little script takes the 5 exported texture from susbtance painter (only PBR metalic for now) and automaticelly assign.
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